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 Magick Guide.

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Xenji
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Join date : 2015-01-07

PostSubject: Magick Guide.   Sun Sep 27, 2015 5:35 pm

Basic Magick


Even though the Legendary Arcane Art's take a knowledgeable character who is of Knight or higher, there's still certain expertise's in Magick. For instance, Any of the four elements Fire, Earth, Water or Wind are classified as as Basic Magick. Anyone is capable of learning this art if taught by a General or Monarch of another land, without Basic Magick creating other forms is absolutely impossible. All elemental's are capable of being manipulated to an individual's desire to make unique spells as soon as they meet the specified requirements in the Guidelines. Below are the different forms of Basic Magick and what they are capable of. Choose wisely before picking your homeland and heritage. Even though you're Knight ranked, you MUST start at Page_Ranked Magick Level, writing 2,000 words per rank of training in order to get to Monarch mastery. (Maxing at 10,000 words.)

Fire



Created by Iris the Deity of Vex, Fire is necessary for existence. Heat and lighting provided has proven to be a necessity throughout generation's of human existence, having the ability to melt material into absolute scratch in order to be reconstructed. Flame is necessary for cooking food, boiling water and even keeping warm without it humanity would cease to exist. Below shows the strength and the power of the elemental dependent on your character's level.

  • Monarch - Capable of extinguishing horrific flames which are hot enough to scorch a whole through rock, resulting in fourth degree burns against their opponent's.
  • General - Capable of extinguishing deadly flames which are capable of melting titanium, resulting in third degree burns against their opponent's.
  • knight - Capable of extinguishing severe flames which are capable of melting iron, resulting in second degree burns against their opponent's.
  • Squire - Capable of extinguishing dangerous flames which are capable of burning through any wooden material, resulting in first degree burns against their opponents.
  • Page - Capable of extinguishing flames which are capable of burning dry wood-life and mild plant-life, resulting in first degree burns against their opponents.


Water



 

  • Monarch - An individual who's capable of using Magick at this knowledge may create a small lake of water, capable of manipulating it to their desires. The lake would cover a near mile.  
  • General - An individual who's capable of using Magick at this knowledge may create a small swamp of water, capable of manipulating it to their desire. The lake would cover half a mile.
  • knight - An individual who's capable of using Magick at this knowledge may create a small river of water, capable of manipulating it to their desire. The river would cover quarter of a mile.
  • Squire - An individual who's capable of using Magick at this knowledge may create a small stream of water, capable of manipulating it to their desire. The river would cover 200 feet.
  • Page - An individual who's capable of using Magick at this knowledge may create a small straight jet of water, capable of manipulating it to their desire. The river would cover 20 feet.



Wind


 

  • Monarch - Manipulating the currents of the wind, an individual can control proximity around them up to a 600 feet  radius away.  With winds tearing up to 100 km/hr, they're capable of creating F2 Tornadoes.
  • General - Manipulating the currents of the wind, an individual can control proximity around them up to a 300 feet radius away. With winds tearing up to 80 km/hr, they're capable of creating F1 Tornadoes.
  • knight -  Manipulating the currents of the wind, an individual can control proximity around them up to a 150 radius away. With winds tearing up to 60 km/hr, they're capable of creating large currents of wind which can tilt a 200 lb. object.
  • Squire - Manipulating the currents of the wind, an individual can control proximity around them up to a 50 mile radius away. With winds tearing up to 40 km/hr, they're capable of creating average currents of wind which tilt a 100 lb. object.
  • Page -  Manipulating the currents of the wind, an individual can control proximity around them up to a 10 mile radius away.With winds tearing up to 20 km/hr, they're capable of creating average currents of wind which tilt a 50 lb. object.



Earth


 

  • Monarch - Manipulating the earth itself, an individual's capable of creating a chasm that's 50 meters long, quarter of a mile deep. An individual's capable of creating a sculpted item from scratch, dense as steel while having similar durability.
  • General - Manipulating the earth itself, an individual's capable of creating a chasm that's 25 meters long, 600 feet deep. A general is capable of using dirt on their body in order to increase their weapon and armor's durability and weight for overall defense and strength.
  • knight - Manipulating the earth itself, an individual's capable of creating a chasm that's 10 meters long, 300 feet deep. One's capable of creating any form of weaponry out of the earth's material, however the durability is half of steel's.
  • Squire - Manipulating the earth itself, an individual's capable of creating a chasm that's 5 meters long, 100 feet deep. Using the force and velocity, a squire is capable of shooting projectiles at opponents which are usually two foot spears of rock.
  • Page - Manipulating the earth itself, an individual's capable of creating a chasm that's 2 meters long, 50 feet deep. At such a low ranking, a Page is only capable of cutting and sculpting rock with a basic knowledge of skill.
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